cubamor.blogg.se

Dragon age origins head morph
Dragon age origins head morph










When I made the concept art of the Architect I tried to find some inspirations from traditional art masters such as Francis Bacon. He is highly intelligent, decisive, cold, manipulative and he has little understanding of humanity. The most challenging thing was to show his personality and character through his appearance. The in-game mesh of the Architect is approximately 11,000 polygons. He took almost a month to create from the concept art to the final 3D mesh and textures. How long did it take to create the Architect? How many polygons did he hit? Did he pose any unique challenges, and if so how did you overcome them? The whole team was inspired to carry forward his art style into the other minions of the Architect: the Disciples and the Armored Ogre. Jae Kuem was the artist responsible for not only modeling him in such great detail but also coming up with the concept art. We aimed at not just creating a visual threat but also touching on his sadistic personality which physically masks his grotesqueness. The Architect was a full collaboration between the design team on Awakening and the character artists. Could you talk about his inspiration and creation? The Architect has to be one of my favorite creature models ever.

dragon age origins head morph

One of the character artists on Dragon Age (Ben Carriere) did an amazing job on her! She is truly terrific! We repurposed the old base mesh to help create a new and improved Brood Mother, plus we had to add her into the conversation system so that she could talk with the player.

dragon age origins head morph

The creation process was very similar to the Warden Commander’s Armor. First that she was evolved from a human unlike the other Brood Mother in Dragon Age: Origins, so the upper body has a more slender build with a lot less grotesque features - that is until it was revealed that there was a link to the Childer with her split face and the extra limbs coming out of her back. With the new Brood Mother we wanted to make sure that a couple of the elements were clear in the new design. What was your approach when designing the Brood Mother? While she has some similarities to the one from the original game, the one in Awakening is still quite unique. It was a simple way to add some more content into the Dragon Age experience. We brought the original mesh back into ZBrush and added some additional details such as the Grey Warden’s crest on the chest plate. Not just on Awakening but on other DLC as well such as Warden’s Keep where we repurposed an existing armor to make the Warden Commander.

dragon age origins head morph

When working on Awakening, did you revisit any of the models that were carried over from the original game?












Dragon age origins head morph